Serious Sam 3 Bfe Weapons

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Serious Sam 3: BFE is a game that values quantity, both in terms of your guns and the enemies on the other end of the barrel. Since you can carry every gun in the game at the same time and switch.

Serious sam 3 enemies

THE FIRST MOD FOR THE SERIOUS SAM 3! This is a crazy version of Serious Sam 3: BFE. This mod features modified weapons and enemies. Now with new skins! If you felt lack of action in SS3 - you definitely should check it out.

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MAIN PROGRESS = 100.00% What's new? Monsters: Rocketman = +15 DMG, +5 HP, +0.025 stretch, new gun, new sound, new skin. Soldier = +14 DMG, +9 HP, new gun, new sound, new skin.

Soldier RifleMan = +9 DMG, +9 HP, new gun, new sound, new skin. Spider Small = +4 HP, +7 DMG, +2 Melee DMG, -0.05 stretch, 2x speed, new projectille, new sound, new skin. Arachnoid Soldier = +60 HP, 2X DMG, 2x speed, +0.6 stretch, new gun, new sound, new skin. Arachnoid General = +50 HP, +4 DMG, -0.55 stretch, new projectille, new sound, new skin. Gnaar = +60 HP, +10.5 DMG, +0.4 stretch, +4.8 speed, 2x kick impulse, new skin.

Sam

Kamikaze = +31 HP, +0.425 stretch, new sound, new skin. Khnum = +500 HP, +30 DMG, new projectille, new skin. CaveDemon = +14 HP, +4 DMG, +0.5 stretch, new skin. Harpy = x10 DMG (BOMBS), +25 HP, +0.06 stetch, new projectille, new skin. Kleer = 2X DMG, +25 HP, new projectille, new skin. PsyKick = Just 2x stretch, new skin. ScrapJack = +10 DMG, +250 HP, +0.5 stretch, new projectille, new sound, new skin.

Spider = +10 DMG, +20 HP, new projectille, new skin. Walker Blue = +50 HP, new projectille, new sound, new skin. Walker Red = +250 HP, +0.2 stretch, new projectille, new sound, new skin.

Werebull = +150 HP, +0.3 stretch, a bit faster, new skin. Technopolip = +15 DMG, new projectille, new skin. Ughzan = New skin. Weapons: Pistol (Uzi:D) = Auto fire, -0.09 recoil time, 2x ammo, new sound. AssaultRifle = Physical bullets, 2x DMG, +0.02 recoil time, -10 ammo new sound. SingleShotgun = Electro Bullets, +17 DMG, -4 ammo, new sound.

Minigun = Physical bullet, 2x DMG, 2x fire speed, increased bullet speed, new sound. DoubleShotgun = +4 bullet, it now BOOM STICK!, new sound. RocketLauncher = +25 DMG, new projectille, new sound. Cannon = 2X DMG, new projectille, new sound. StickyBomb = MoreDamage AutoShotgun = +74 DMG, new projectile, new sound.

Sniper = +600 DMG (LIKE A RAILGUN), 12x zoom, new sound. Laser = +90 DMG, new projectille, new sound. PLUS. Every weapon after pickup have 10x ammo (like sniper BEFORE = 5, AFTER = 50). X10 TOTAL AMMO. New campaign 'Prehistory of the Serious Sam'.

Serious Sam 3 Bfe Weapons

Today a new version of my mod was released. The main feature is a new campaign 'Prehistory of the Serious Sam'.

So, a few words about the campaign and it's development. In the beginning of creating levels I hadn't main plot of the campaign. Time was running. The first level was almost done.

And only then I seriously thought about the plot. And when I thought, everything (to my surprise) stepped in logical sequence. And because of that I called my campaign 'The prehistory of Serious Sam' (truly there nothing is said about how Nectrisa was implanted in Sam). I wanna warn you: campaign levels are in 'CRAZY' category.

Serious Sam 3 Bfe Weapons Locations

(I didn't mind about new category with campaign level, but I will fix it in next versions of mod).

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